![]() A single mid game miner and technician can easily cover that, with some left over.Įven with T2, it's still better, but it spreads farther (and requires many more total building slots), so it may not be possible to do the transition: That's 2 fewer pops in exchange for 20 minerals and ~4 net energy in extra upkeep.4 Research Institutes, 2 Research Complexes, and 2 Gas Refineries employ 14 pops for 36 energy, 20 minerals, and 24 CG in upkeep, for the same output, plus 12 amenities (a bonus pop in the form of an entertainer).3 Research Labs and 1 Administrative Office (to be turned into Institutes), plus 4 Research Labs (to be compressed for gas) employ 16 pops for 16 energy and 32 CG in upkeep.If building slots are an issue, but you haven't upgraded everything to tier 2+, it's still better, but the analysis is more complicated. You just shift the pops you free up from researching and unity to a little extra gas and mineral production, and come out ahead on everything. ~.33 gas refiners, ~.2 miners, and 1 science director for 2.225 pops of output is like getting. ![]() If building slots just cost an extra city district, they're easily better. Plus, the research director gets 15% for free (though that's a relatively small effect compared to the other bonuses researchers get). It saves you 2 CG in upkeep (ish) and 1.2 pops in exchange for only fitting 2.225 pops of output into a building slot instead of up to 6. ![]() It requires 2 CG, 5 energy, and 1 gas (around 19 energy) in upkeep. As in, your mining planets should have a Research Institute.Ī science director is 1.5 researchers. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |